Deep Thoughts on Business, the Internet, Politics – Lorien1973.Com
25Aug/0728

Two Worlds Xbox 360 Review

After yesterday's review of BioShock (and having finished it already - too short. Oh well), I'm glad I received my copy of Two Worlds today from EB Games. I'm writing this at about 2:30 am after having played it since 7 pm or so. I guess you can tell already where this is going. You might be a little surprised though;  so read on!

I'll start from the beginning. The game gets off to a very tedious start, you watch an incredibly poorly written dialogue that sets the mood for what is going on (I'm still not quite sure what's going on, to be honest). After a brief fight with a couple of goblin lookin' guys, you begin another incredibly tedious conversation then you can start playing as you wish. Generally, you'll hate the conversations - the voice over work is not very good and very monotone, plus the manner of speaking is unusual - if I hear "perchance" one more time, I'm gonna ace someone! All the text is spoken, but you'll find yourself clicking through the repetitive ones to get to the buying/selling pages or whatever. While we are on the subject of speech, your character seems to have a mental disorder which makes him talk to himself an awful lot (complaining about the weather, saying Look what I found - in various forms, etc, but he does enjoy telling monsters that they just died and that's kinda funny). The actual sound effects, swinging swords, movement, rain, etc are all very well done, though. Yes, the dialogue grates a little but I don't consider that a major issue.

The graphics in Two Worlds are amazing. The grass sways in the wind, clouds cast shadows on the ground, butterflies flit in the breeze, etc. All very nicely done. The change from day to night and back looks gorgeous and looking at scenery in the distance is wonderful. There are some clipping issues - but this doesn't bug me as much as others. I figure it's a natural state in video games. The faces could have used a little more work and seem a little flat, and since you spend a lot of conversation time staring at faces, you'll wish they put a little more time there. Your character's look will change with each new piece of armour or weapon you put on, which is an awesome touch because you'll spend an awful lot of time staring at yourself from the back.

The combat is really where the game shines. If you tried to play Oblivion on third person and found out how difficult it was; this game makes that work. The variety of moves is fantastic - each weapon seems to have its own swing pattern to keep things interesting. If swinging around a halberd, hitting 4 baddies with one swing is wrong, I don't wanna be right!Unlike other RPGs, you do not have to focus on a sword or a mace or a bow. Your character seems equally skilled in all of them and you can trade them out at will - which is good, because you'll be trading up weapons and armor an awful lot. Do not get too attached to any weapon or armor. From what I've seen, it'll be replaced in less than an hour, sometimes in less than 5 minutes. Same with armor - new stuff is always around the corner. Each humanoid creature that fights with a sword or a shield will drop that item if you kill him; usually RPGs do not do this and its an interesting change. While it does allow you to amass a massive bankroll very quickly, it also makes the game more realistic. A skeleton fights you with a halberd. Kill it and you can have that weapon now. I like that.

But this is where a major gripe (for pack rats, like myself, at least) comes into play. As advice, I suggest you work very hard on completing the teleportal quests early in the game (there are 2 of them in the beginning both relatively easy). If you do not, you'll find yourself going back into dungeons many times to loot baddies and either sell the stuff or upgrade your character. One dungeon took me 10 trips to loot all the bad guys and get all the new armor and weapons available. While you can carry stuff, your ability is very limited; so unless you complete those teleportal quests, and you enjoy looting dead people, expect a lot of back and forth trips.

Another gripe with the game is that it has an odd way of telling you not to go someplace - by killing you instantly. I've found 4 different spots so far that has a creature that kills you with a single hit. After leveling up a few times, that same creature dies like a cockroach. It's a very odd situation, that I don't quite understand yet.  It's a good thing, though, that death is a natural part of life in the game and carries no real penalty - you get resurrected instantly a little distance away with all your gear in tact. While that takes away a little of the danger, I guess a save feature covers this anyways.

Your character is a mercenary at the beginning of the game and expect to play that roll out over the course of the game. During conversations, money seems to be his main motivator on the pre-recorded lines - so you aren't playing the role of a saint who helps everyone. You'll be asked to murder people, do things only because you are paid to, etc. While there is a main quest with clearly defined goals, the game doesn't bug you to complete them so you can do things as you want. Much like Oblivion, you can do everything in the game, then get to the main quest as an after thought. The character also seems to possess a knowledge of the world that he doesn't share with you (He'll, more than a few times, say - I know where that is; when you don't have a clue, in reality).

As you wander through the world, you'll follow a minimap in the top left of your screen. While it does a good job at showing lots of colorful circles; it's hard to make out what direction you are heading and nearly impossible to tell where they want you to go on a quest. You'll have to visit the bigger in game map for that. In fact, that mini map seems all but useless except for telling you where you haven't explored - areas in black of course.

Along with teleportal areas, you can speed up exploration by getting a horse and riding it everywhere. You can also fight from horsetop which is a very interesting dynamic that I've never seen before. The controls of the horse are a little hard to get used to, but it does speed up getting from point a to b.  I haven't used the horses too much as I like to hoof it myself, but I did for a moment (5 free achievement points on Xbox for mounting a horse) and it was pretty interesting.

The controls are actually a problem throughout the game. The manual does not adequately explain how to map a spell or item to your quick access area (you click the directional pad at the direction you want it and hit left trigger). Also, navigating through your character screen is tedious. Zooming in and out of the map takes too much effort and isn't intuitive at all, so it'll take time to get used to that. Inventory management suffers from this same issue as well. Take time and learn the control scheme. If you leave your character screens and go back, it won't remember what screen you were on, so you'll have to cycle to it again. It's a little tedious, but it does end up being functional, if not perfect.

I've complained a lot during this review; but they are all petty issues that, while they take away from the game a little, they do not destroy it. The game overall is wonderful. Fighting is fun, exploring is fun, there is lots to see and do - and stuff you can visit that doesn't even make sense to you yet.

Summing up:

The Good:

  • Wonderful Graphics
  • Excellent Fighting and Combat System
  • Good variety of quests and enemies
  • Sucks you in - there is always something to do
  • Limited Load Times
  • Freedom to explore (just about) anywhere

The Bad:

  • Awkward control system
  • Poor voice over work
  • Hard to understand navigation (maps)
  • Odd barriers to exploring

In the end, I don't think this game is as good as Oblivion - the game it'll always be compared to - but it certainly stands on its own as a good game so far with compelling side quests and characters to talk to and a very fun combat system. Based on what I've done so far and explored up to this point, the game will probably occupy 50 hours of play time if you do all the side quests so there is a great value for the game if you enjoy RPGs.

Update (8/27):

My character is 50th level now. And the problems with the game are really highlighting themselves.  This is mainly a litany of complaints I have with the game. I enjoy it, despite its faults, but I feel it could have used a little more fine tuning to make the experience that much better.

Since the game began, I asked myself - why is there only 1 healing spell? Then I played around for a while and realized you can stack spell cards much like you do items! Duh! So I stacked 5 or 6 of them and now my healing spell does 2100 points of healing instead of 450. I didn't read the manual too thoroughly, but I've never -ever- seen this in a game before. Very unsual. That also explains why my fire spell's 24 points of damage never improved. And I've been selling extra spell cards as I've acquired them. Now I'll hoard them whenever I see them. Geesh.

At 50th level, I carry 2 weapons (both 2 handed so I change them out as needed). A halberd type weapon (does about 6000 points of damage combined, with enchantments) which does a marvelous job at hitting 4 or 5 guys at once and a blunt weapon (that does about 3000 points, with enchantments) - the latter primarily for skeletons and undead. My defense is something like 3000 or 4000 according to everything I wear, plus I have some elemental resistances as well. I also have about 8000 hit points or something. There are now 2 types of creatures in the game. Those I kill in 2-3 hits and those that kill me in 1 hit. That's stupid - there is no middle ground here what-so-ever.

Even to survive an ogre. The patten is RT RT RT B (to back off while it attacks cuz if it hits me I'm dead) move in RT RT RT B (to back off again) .. rinse and repeat until its dead. Same with the cyclops.  Then, there are these giant insect guys, I forget their names. The humanoid ones die in one or two hits. The giant ones kill me in one or two hits - and there are always 5 or 6 of them - attacking at once. RT RT RT B works unless they maneuver around you, then you are inevitably dead.

I'm a camel. This is my destiny. I found a cave with maybe 200 skeletons in there (several huge fights locked up the game a few times) - eventually killing them all. Each I looted completely - using teleport stones to bring back the loot, sell it, return, loot more. Rinse and repeat until its all done. By doing this at every encounter, I've amassed maybe 400,000 in gold so I'm set for a while. Without doing this, there is no way you could pay for the later armour and weapons you'll find. There are two teleportal locations that are perfect for quick selling - the one in the first town (forget it's name, but its the one where you get the teleportal stones) - the selling guy is right there; and in the southern half of the map, the japanese city, sellers right there by teleportals too. So it doesn't take too long to empty off a ton of corpses.

If you aren't worrying about the main quest; then go back and start working on it; after you've found the relic frame and earth element - those quests will not disappear from your "to do" list for some reason. If you do an action that will prevent a quest from being unsolvable, sometimes those will not disappear either from your to-do list. I have 3 unsolvable quests as far as I can tell (find the frame - I have it, but it won't remove itself. Find the earth element - got it, wont remove itself, and find a missing child - I did something and now everyone is gone from excavations so that's unsolvable too). Maybe others.

Dump your silly notions of morality. I found a quest in the game (Japanese city again - I forget its name), where - in order to get a key to find the air element (maybe water element, who knows) - you have to help a blacksmith get rid of his greedy sister. She has the rightful claim (judging by conversations and the will she gives you). But, in order to get the key, you have to kill her. Maybe him. I killed her. That made him happy and I got the key. Ah well. There might be others I'll have to go back and look at as well that have a similar situation - someone just needs to die to get my point across.

The game also has a lot of loose ends. Japanese town again. Mayor wants you to get him a potion. Healer tells you the potion is to cure his lycanthrope (he's a werewolf) and that he kills citizens on occasion. But, to finish the quest, you have to give him the potion as if nothing ever happened. Weird. Same thing with other quests. Your character doesn't seem to want to inject his opinion into anything that happens, when, clearly what's going on is wrong. Some quests may not appear to be related at all, but upon completion of one quest, you'll get the message "xxx quest failed". Well, I didn't even know they were talking about the same thing!

Some quests have interdeterminate goals. One quest tells you to find 2 army deserters, but the guy has no clue where they are. Well, neither do I nor is anyone being helpful. Sucks to be you. Other quests almost demand you read the quest information to make them solvable; one in the beach town demands you go back to a mage (even though you know how its going to end) to let the quest proceed - so in all, you have 4 back and forths (good thing teleportals are close by) and 5 conversations for 500 experience points. Not tough, but it is a pain in the butt and pointless, given the obvious outcome.

Other quests you've completed before you realize it. Karga camp. Someone wanted me to locate a missing person. I got the quest and immediately it said it was completed. Apparently, the person I was supposed to find I already found dead in a cave 20 minutes ago. Well, anyways that was an easy set of experience points.

The game is predictable. If you follow the roads around the area; you will come to learn that at every intersection (either minor or major) there is going to be either a bandit camp or a grom camp or a goblin camp. I don't believe I've found an intersection where this isn't the case. Each camp will have between 2 and 6 guys. The more guys there, the more likely there will be an archer. Usually a camp will have a chest full of goodies as well.

Exploring the underground areas is just miserable. The minimap is totally useless and to navigate you have to use the world map on the closest setting. The mini map is already pretty useless on the surface. Underground, its just miserable. The entire map should turn when you do, not your little arrow in the center - that's just common sense.

Ghost monsters at night? How stupid. They are boring, too easy to kill, leave no loot. Just generally a waste of my time. It is kind of a hoot to watch the wandering monsters fight the ghosts, even though they can't damage them - no magic weapons.

There is a wonderful bug in the game - probably quite a few of them, but this is one I've noticed. If you are in city and find a door that is locked, you can pick it without being fined. If you opt to pick the lock (it's silly that picking is the same button as opening, but anyways) and you back away after the door opens, but before your character completes the motion - no one will notice and you can walk in, steal everything and walk out. I've done this 4 times now in 2 different cities. Works great.

Update (8/28): (Spoilers Here - Warning. So it's after the jump)

Having a spouse out of town gives me lots of free time for this sort of stuff. I completed Two Worlds tonight. The last pieces of it were as easy as pie. After you get the water element (the hardest one to obtain), the others will seem like making macaroni or something. One is free (no fight or even dungeon to go find - you could, theoretically, run there in the beginning of the game and nab it) - that same one gives you two achievements (if you talk to the right person). I believe the second  - "Broke the Great Pentagram" - was attached to the wrong event - clearly that should have been given after you actually do break the "Great Pentagram" - in the game's context it makes no sense at all. Anyways.

Two fights at the end of the game. The second to the last is the hardest of the two - your normal "I'll kill you with one hit type guy". RT RT RT B wins it, of course, in about 30 hits or so. Or casting Chains (best spell in the game) works too. Either way. The last guy is an absolute wuss. He never got a swing in. I had my knock-down skill maxxed out, so he fell down after the first swing and never got back up again.

There's a choice at the end; each gets you a different final battle and a different movie ending (I guess that's where Two Worlds comes into play - certainly your actions in the game didn't mean anything at any other point). You can no longer play the game if you complete that fight (either ending movie sucks very badly). You'll have to reload to a point beforehand if you wanted to explore more. But, honestly. Why? I'm not sure if the "evil" choice nets you the 370 achievement points for killing the final boss - the "evil" ending's fight is actually more difficult and more fun, but you don't actually fight or kill the final boss. If someone wins the game by choosing evil and gets that achievement; please let me know.

I also ended up playing with the alchemy system tonight. I had been saving all the permanent effect stuff (selling the temporary ones) all during the game and made a ton of potions. I souped up my hit points - I went from about 10,000 to close to 22,000 by the end of the game. Also had all my stats above 100, except willpower. Your maximum carrying load will never pass 500 - but souping up your strength still does wonders for your damage ability.  I'm still not sure what the %'s next to attack and defense mean on the character screen. Mine never went above 57% and kept fluctuating between 49 and 54? Weird.

The desert area, while I didn't visit it long, was just beautiful. Sand Dragons to fight there (easy) but I got my dragon slaying achievement from the Lava Dragons around Gor Gammar. Those seem to have a bug in them, if you stand directly under them, they can't hit you and you can pound them till they die. I should really go back and see if those dumbass insect things still kill me with one hit. The desert area should have been earlier in the game, it really should have - lots of possibilities there.

My curiosity kicked in. Powering up the Xbox. Nope still dead, took 2 hits this time. Are the developers kidding me? That's so incredibly stupid. I can defeat dragons, the main villain, etc but I cannot defeat a frickin' bug? Jiminy Christmas.

Anyways, here are my stats at the end:

  • Vitality 149
  • Strength 169
  • Dexterity 113
  • Willpower 63
  • HP 20290
  • Mana 5305
  • Attack 56%  ?
  • Defense 57% ?
  • Damage: Sharp 5232
  • Damage: Slashing 10466
  • Damage: Spirit 4146
  • Defense: Sharp 5599
  • Defense: Slashing: 5599
  • Defense: Blunt: 5599
  • Defense: Ice 903
  • Defense: Fire 707
  • Defense: Elec 501

Some fun stuff. In your inventory screen, the "relic" takes up six or eight spots. When they show the thing in the movies, its about the size of a key. Why does it take so much room in your inventory? Same with the teleportal stones. I never did figure out why I was given 3. At most, I used 2 during the game and that was out of pure laziness.

I never got to ride a "lizard" as promised. Didn't even see a point where it'd be possible. Also, promised that my actions would affect the world around me. Example given is:

For example, if you choose not to follow a particular quest to save local villagers from attack, that village may well end up burned to the ground.

This has to be referring to the "Forgotten Settlement" quest as it cannot possibility relate to anything else that I found. I did this quest; it involved killing a giant. If you go back to the settlement, more giants are there and have killed most of the city's residents. So, it seems that -doing- the quest results in this happening. Oh well.

Never onces did I use an "active" skill in any form, besides magic perhaps. Their increased damage seemed negligible and not worth upgrading. I found an item that was unusable until I was level 127. Are you kidding me? I topped out at 54th level. 73 more levels? I'm not into exterminating that many wolves; thanks.

I ended up with 870 achievement points. Am I going to do more for those 130? Pfft. Yeah. Right. Clearly the developers got lazy trying to think up 1000 points and just gave the final guy 370 points. I could've thought up some fun achievements for the game - "destroyed that big insect nest west of ashos" - 250 points. By far, that is a harder task than the final boss.

Did you visit the glacial area in the northeast? There is a great dungeon (cave) there that looks, by far, the best of any in the game. Very cool environment there. Needed more of that. Less groups of wolves in the wilderness. I found 4 do-do birds and got their feathers. Did you waste time in getting all 5? Or the last 10 taint shoots? I never completed those quests.

Anyways, I'd still rate it, probably a 6.5 overall. Definitely not Oblivion.

Comments (28) Trackbacks (2)
  1. A very informative and well written review that has helped me decide to give this game a go thanks.

  2. Thanks. I’m going to update the review to include some more thoughts as I’ve gotten further into the game.

  3. Thanks for the very informative review. I have googled several times over the past couple days to find a more in-depth review and thanks to this review I have a better perspective on the game. I think I am going to take the risk to buy it. (If it is anything like Neverwinter Knights, Champions of Norrath, ect… I think I can put up with the flaws as I like the genre.)

  4. I would keep reading then. check out IGN or other popular review sites. This game is horrible. for all the bad reviews save yourself the $60 and rent it first to see. i had plans to buy this game, but reading the poor review, i will rent, and pass on buying it.

    http://rr.xbox360.ign.com/rrobj/xbox360/object/815215/

    So many gamers cannot be wrong. Do yourself a favor and read first. This will be a bargin bin game soon enough. Poor voice acting, shotty combat system, terrible glitchs and lag in frame rate and poor gameplay. it goes on and on. So read the user reviews to see for yourself.

  5. I was reading the reviews on gamespot last night; too. It seems like everyone who is complaining got killed by boars early in the game. That happened to me too and it sucks, but if you do the initial quest (teleport stones) – fight some young groms (camp north of the initial town, east of initial town, and the encampment se of the town), maybe some wolves and stuff…you’ll get enough equipment to help you survive the boars and other things.

    Initially, the boars and bears are the toughest randomly wandering opponents. Beat the bears like you would an ogre. RT RT RT B, rinse and repeat. Groms are generally pretty simple. Even early on, they die very quickly.

    The beginning of the game kinda blew for me too; but an hour later it was fun.

    I totally disagree about the PS1 or PS2 graphic comparisons. The scenery, monsters, etc all look great. Blood splatter stuff is lame; but that didn’t look good in Oblivion either.

    I think a 1.0 is way too low; just as a 10 is way too high. If I gave this a number, it’d be about a 6.5 or a 7, maybe.

  6. Don’t listen to xboxlenny, he’s a paid forum troll. I’ve seen him post praise for crummy EA games and bash totally decent ubisoft/bioware games. I wouldn’t trust a thing he types.

  7. Thanks for the long review. I had been debating about buying this game for a while and I think I’ll wait now – it sounds like something I’d still like to play, but not for $60 with the many problems it seems to have.

  8. That is an absolute lie. I have never been paid to review a game or give a good or bad review, I only post as i read it. I give the information and its for the user to read. So you decide yourself. This Cidus Gix guy is a friend and i cannot wait when he wastes his money on it. he will never admit it. But just give the game a try for yourself, A rental may save you $60 or persuade you to purchase the game.

  9. Listen, this is Cidius Gix. I Work with xboxlenny, we’re in the same room flaming the same posts all day. WE GET PAID for it all. Every post we post we get paid. I’m using his computer to prove this while he’s off in the can. He has many many other handles, as do I. don’t listen to forum posts by guys like us.

  10. I read the review and all the comments about the review, and well I’m still confused. I read reviews on EBgames.com (gamestop.com, same thing), and there would be like 6 5star reviews and then 10 1star reviews, then 7 5star..etc, etc. I can’t find any videos of this “horrible lag and frame rate” everyone keeps talking about in those reviews on eb’s website. From what this review has said tho, I think I’ll take a risk and go buy the game later today I suppose.

    Off topic – “Another gripe with the game is that it has an odd way of telling you not to go someplace – by killing you instantly.” I thought that was funny lol
    Happy Gaming All

  11. When there are a lot of monsters or objects on screen at once – for instance, the fight with about 20 skeletons at once, the frame rate went to hell and the lag kicked in. Frame rate kinda sucks on a horse too, at full speed. The game has a hard time keeping up with your quick progress across the map.

    Mostly, you’ll encounter lag when it loads a new part of the area. The game will stop for a second while it loads (no load screen though) or when you just exit a teleport and it loads up the environmental objects. That’ll lag too.

  12. The fact is, this game compared itself to Oblivion… It doesn’t even come close. I have played it (I wish I had those 2 hours of my life back)I can tell you it is beyond terrible. It’s awkward, clunky, jerky, ugly (I played it at 1080i) & just simply boring. Oblivion sucks you in from the get go… I’ve played over 150 hours.. Two Worlds is a HUGE disappointment. I hope none actually spends $$ on it

  13. Bought it last night-so far I like it. It is actually better than what I expected from all of the negative press. After playing I can see why people would hate the game and why others enjoy it. Patience is required and some actual reading of the manual–then it gets interesting.

  14. awesome review. the issues with the game dont seem to overwhelm it and im gonna give this game a try :) . appreciate your time.

  15. Hey Lorien, Great review but a few things you left out. The great thing about the horsie is that it can hold 500 lbs of items for you. So just pack-up the horse from the dungeon, and when he’s full, then run him to a city to sell. You have to be on the horse to load it.

    Also, any items with the same name can be combined to make a better item, including weapons, spells, (havent tried armor yet) traps, & potion items (I believe).
    Also, you didnt really say much about Alchemy which is kind of Oblivion like, or traps, or bombs which can do amazing damage. They can all be combined.

    There are some differences between SP & MP also. There are varying ways to play the game and your character. Its quite fun to me.

  16. You can ride a horse into a dungeon? Maybe I’m missing something. Please expand on this! With teleport stones, the issue is moot anyways. My strength is like at 80 (over a 100 with Bless cast on me), so its not a strength issue anymore, its an allocation issue. There are only so many “slots” I can use because of alchemy stuff I carry :) .

    Too bad, though. I haven’t done much with the alchemy as of yet. I find bombs and traps all the time; but don’t use them. My trap/bomb skill is still at a one. I made a few gems for powering up weapons and my alchemy is at a 10, but I haven’t sat down and played with it much.

    I constantly visit all the merchants I can to combine stuff. My halberd is like level 13, my mace at 21 or something (the return diminishes after the 10th combine though). Armour combining is more difficult. Much more variety, and even if you find two pieces of armour with the same name – if one possesses 3 enchantments and another 2 enchantments they won’t combine. The other piece can only have 1 enchantment on it (raising defense or wisdom or whatever).

  17. Oops, didnt mean you can ride it into a dungeon, but it can wait outside. Some of us play casters and can’t hold as much stuff as you :P
    (BTW, the horsie holds 50 lbs, not 500, lol, stupid me)

    Casters/Rangers need to take advantage of traps. It can hold off a couple of onproachers & do damage at the same time. Bombs are one time use only, but it’s an AoE, so if they’re close together, they all go KABLOOM! Its fun and great damage. (Addl points in traps holds the monsters longer and does more damage).

    FYI, on combining for armor, just hover over an armor piece and if any of the other armor pieces turn green, that means you can combine them. Don’t combine if you’re selling them though. You get more money if they’re separate.

  18. I love this game so far. I haven’t even played the single player yet, only multiplayer. You should definitely give alchemy a shot, I’m still trying to figure out the system, but it seems that with certain combination of recipes (i’ve only found five or so) that you can create permanent jewels to boost your attributes or defenses. You’re dead on about the RB, RB, RB, B…but I think i kind of like the twitchiness of it.

  19. Ok, the horsie does hold 500 lbs afterall, doh. Leon, I played Multiplayer a couple days ago for 4 hours. Logged out, went back in again and I was reset to lvl 1, as if I hadn’t done anything. So I’m too scared to have that happen again. No MP for me.

  20. This. Game. Sucks. Thats all there is to it. Nothing about this game makes me wish I hadn’t returned it. The graphics are comparitive to playstation 2, the combat is unbearably repetitive, not to mention the fact that the blood spatter? WHAT?! It’s like pre-psone graphics! I can’t stand this game, the hype people put into it before it came out was completely false, there is no “hype” to this game. This so called “oblivion killer” has nothing it exceeds in. Two Worlds sucks. The End.

  21. Thanks, lorien1973, for what is probably the most informed and informative review of Two Worlds I’ve read to date. I’ve had the game for a couple of days now and I must admit I’m wavering on whether or not to press on trying to live with all of it’s annoyances or just chuck it all in.

    It is such a disappointment in so many ways – most of them have been highlighted here, so I won’t repeat them. People rightly make the immediate comparison to Oblivion, but I’d also say TW also puts me in mind of the BG: Dark Alliance games on XBox. Very similiar mechanics in as much as collecting, levelling and character building go.

    Hmmm. I can see TW has loads of depth and many possibilities, but isn’t it annoying to be playing a game that continually irritates with small glitches and inconsistencies?

    This game needed six more months in development to make it ‘fit for purpose’. Now it needs a massive patch via XBL.

    Too much to hope for..?

  22. Those big ass insects that you can’t kill drop eggs that give permanent +3 vitality. There are some 15 of them in the game, and with my alchemy skill maxxed out I managed to bring my vitality up to 220 at level 45. Dunno how much hp that is but it’s a whole bunch.

    Don’t mean to step on your toes from your review but I just finished the game and I noticed some more things that I think are worth mentioning.

    If you want any sort of challenge out of this game, don’t touch your berzerker skill. At berzerker lvl 10, with 100-ish strength (achievable around lvl 30, super early) I was doing 26-32k damage per hit, depending on which weapon I was using. That meant one-hitting almost every single boss I came across. Lame, but I suppose I could have chosen not to use it. With chains, dead hands, etc… you can pretty much annihilate everything without ever being hit (these are freezing spells). And since none – NONE – of the enemies have resistance to them, you can take on enemies infinitely more powerful than you. Again – lame.

    One thing I thought was interesting was the different types of damages you can deal with different weapons. Facing a skeleton with a piercing or slashing weapon, it can take a hundred hits to kill it (regardless of how powerful you are.) The developers took the time to notice that skeletons don’t bleed, so you can’t really stab them. Instead you have to use a bludgeoning weapon, which makes a remarkable difference. This was a pleasantly realistic feature, and it applied to many enemies in the game.

    Nice review by the way. My opinion of the game was optimistic, like yours, during the first few hours. But later, like you, I was very dissapointed.

  23. I throughly enjoyed playing this game. I have my character up to level 16 and starting in on those tough bugs already. Been playing for a few days and I admit, compaired to many other RPG’s I have played, this one has a more realistic feel than the Oblivion, though Oblivion has a different type of style all together. I like how you can explore at any level, and if you know the right combo’s you can easily defeat anything. ^_^ 100+ rep my friend.

  24. Prob a little late for everyone to care but upon reading some of the posts. The one about the horses, what I did was upon finding a horse I took it to the town you couldnt remember “Komorin Village.” I actually parked several horses in a row there creating my own sorted bank persay. One holds Alchemy supplies. One for items I’m saving to try & upgrade. That way I have plenty of room for what ever I want & have it sorted somewhat. Since you cant use the sort feature in the horses inventory. But if your not hurting for cash, try & combine the weapons/items as you go rather than getting half way through the game & realizing you could have had something way better than items you can now buy. From my experience for a quick item combination tip is weapons cant be combined with 2 different types of elemental damage even if they’re the same type. Also from what I seen was you can only have 5 or 6 different types of “stats” on an item or it wont combine with the item you’ve already boosted.

  25. I realize most people have moved beyond this game by now but I just bought it and am playing it unpatched. I have found it quite enjoyable.

    One thing thats important that it sounds like the original reviewer missed is that you can carry stuff on your horses. My horse can carry 500 kgs of stuff. You load it just like your back pack. I got the horse from some groms I killed somewhere near the begining. I havent played too much yet. I think im level 9.

  26. sorry hard to kill I guess I should of read all the comments before I commented.

  27. if you go to the orc catapults there is a lizard / dragon mount

  28. i have played for say 90 hours and the game is brilliant!!! i have not encountered many glitches and if there were any they were nothing to write home about. my character is level 59. different horses and lizards have different amount they can carry and there are 3 different lizards you can ride!


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