Meh.
After my last successful review of Two Worlds, where I believe I correctly predicted that a lot of online sites would review game at about a 7 on a scale of 10, I haven’t been using my Xbox so much. But I did get Too Human, despite some mediocre reviews from the bigger online sites. Since everyone wants to know my opinion, I thought I’d share.
I just finished the first chapter of the game earlier today. I’m about 1/2 way through the second mission. The graphics for the game are great; the characters all look cool, the monsters have great detail and the landscapes are all nicely drawn and detailed.
But, I’m curious why the developers decided you can’t actually look at any of them? The inability to control the camera is the main problem with the game so far. It makes it hard to see the monsters you are fighting - this was a particular problem during the first boss fight, Grendel. Also, it makes it about impossible to just stand there and look around the world - so you don’t quite the to see the impressive design to it. And that’s pretty sad.
Another problem with the game is the non-responsive controls. Unlike most games, where you hit A to fire your weapon or swing your sword, in this game it is handled with your thumbsticks. The control is very imprecise and sometimes makes you feel like you aren’t even in control of the action. It also sets you up for a lot of counter attack cheap strikes if your attack misses. It’s pretty frustrating.
Good thing dying doesn’t matter, though. When you die, your character is almost immediately brought to life nearby where you died. By almost, I mean, that you have to watch some way too lengthy animation before coming back to life. Besides there, there is hardly any effect to dying at all. Which is also nice, because you have no real way to heal yourself - healing things appear randomly - so sometimes it’s best just to walk in somewhere, knowing you’ll die and just come back later with full health. Silly. The game is highly focused on loot drops, a la Diablo, but they couldn’t think to add stim packs? It is supposed to be in the future, right? I mean, come on. I think the developers are a little too proud of their death animation.
There are some cool features in the game. Killing the trolls is very fun. They have a big hammer they smash on the ground to attack you. You need to jump or the shock wave will do damage. But if you use your gun and target the hammer, you can cause the troll to not have an attack and it just roams around till you finish it off. This also betrays a problem with the game as well. You fight a similar creature, a spider like robot that also has some sort of smash attack. But jumping over that shockwave is useless, you have to roll through it. How that makes sense? Who knows.
My major gripe for the game comes with the unbalanced fights. You have a few guys who follow you into each level, but they are next to worthless. And you’ll end up fighting 30-40 monsters at once. Death is inevitable. Especially with the non-responsive controls, poor camera angles, and just massive amount of fire power coming your direction. It really takes away the fun. All of these creatures on screen creates noticable lag as well, so your character responds slower usually resulting in death.
Overall, I’d say it’s a good game until Mercenaries 2 and Fable 2 come out. But in the long run, the game really needed more development time to fix some of these issues, that you’d think were fixable in Beta.
Post Comments Here » 1 Comment so far
Related Posts:
- Xbox 360, PS3 - What’s the point?
- 537,452,951 Virgins Murdered in 24 Hours
- Puzzle Quest Challenge of the Warlords Xbox 360 Review
- Video Game Prices: Too High?
- Xbox Live Achievements: Are You Addicted?
1 Comment so far
Trackbacks URI http://www.lorien1973.com/too-human-xbox-360-review/trackback/
Leave a reply
More Related:
Check these Categories below for more on Too Human Xbox 360 Review
Previous Post: Socialism: Property And Healthcare Belong To Us
Next Post: Sarah Palin Swimsuit Contest
Search For More Articles Related to:


Hawkins1701. on October 18th, 2008
“But in the long run, the game really needed more development time to fix some of these issues, that you’d think were fixable in Beta.”
The irony is that this thing has been in development since the beginning of the decade.
There is no excuse for a game in development for this long to be that bad. None.