Deep Thoughts on Business, the Internet, Politics – Lorien1973.Com
20Sep/110

Bioware vs Bethesda Softworks RPGs

I have to admit, I haven't turned on my Xbox 360 in a long time, but I recently did so and started playing my favorite type of game (RPGs) again.

So I've played:  Fallout: New Vegas, Fable 3, and now Mass Effect 2.

Can I say something about the Fable franchise, first? I hate you. I've never actually hated an RPG series before. Sure, some are lacking and tedious and boring; but I actually hate Fable. I hate having to marry people. I hate the idea of having children in game. And, I really don't see the need to murder my wife for a sword upgrade. I had been playing this for a while (suffering thru it more like) until I realized that I've actually grown to hate this thing. The quests are boring and there is too much backtracking. Every zone is "find the easter eggs" (books, gnomes, keys, whatever) just to lengthen a very short story line. Wander thru zones is just miserable, with preset encounters that respawn way too quickly and are just tedious exercises in wasting my time. No loot, no real reward. Just a time sink every time. Some stupid relationship quest made me drag a women from Bowerstone (or whatever its called) all the way to Mistpeak lake. Fuckin' really? That's like 8 zones away. And then I'm expected to drag her back? I guess she died or something half way there cuz after some little troll things attacked me, she vanished. I said "Thank god."

Sure, you could argue that you don't need to get married or have kids in Fable 3. But if you don't, you will not earn enough "guild seals" to upgrade your character and you'll suck. What other game requires you to kiss a girl to get more powerful attacks? Makes no sense at all. Buy a house? Maintain a house, too? Decorate it? WTF is this shit.

Yes the combat is fun and intuitive. It -is- cool to swing your sword, shoot your gun, and fire off a spell very quickly. Granted. But the sword is wholly un-necessary. Link 2 AoE spells (when you get that ability) and fire your rifle and every fight is a guaranteed win.

The part of the game that annoyed me least was the overt advertisements for paid download content in the quest hub area. It bugged me at first, but I kind of liked the easy accessibility to new stuff and if the game were better, I might have even bought some of it. Yes, the guy reminding you to buy stuff got old, but I kind of liked that feature to be honest. It's a trend I wish would continue, more along the lines of "content" addons and less with vanity addons. I'll get to that post one day.

I never finished this game because, why bother? I wasn't enjoying it. Unless I'm totally bored, I cannot imagine buying Fable 4 when it comes out. I feel like I've been punished enough by this company.

Now, onto the main point of this post.

Bethesda Softworks and Bioware. Can these companies possibly make games that are any better? Everything they make is fuckin' awesome.

After my Fallout 3 review (and minor gripes), I'm sure it'll come no surprise to you what I thought of Fallout: New Vegas. Odd, that the same radscorpion problem exists. They still become landsharks all the time. Weird.

The New Vegas story did kind of suck, though. After you get to Vegas (I got to Vegas at near max level cuz I did everything I could outside the city, first) and start helping Mr House, the game takes a turn where you know you are helping the bad guy but still are forced into doing so. No choice you make at the end is acceptable. I decided to help the Yes Man. Killing Mr House and Caesar's Legion/NCR. Oh well. The ending was pretty bad. Just a bunch of lame screen shots with summaries of what I did and how it affected things in the end. If that was more interesting, I might have tried helping Mr House and seeing what happened there, but the incentive was gone. Although the dam battle was pretty fun, especially seeing the Boomers fly in with that bomber you pulled from the lake and nuke the place. That was sweet.

Up until that point, I totally loved the game. I love the looting system. With humanoids dropping the gear they are using, it really makes it seem like they are playing by the same set of rules as you are. I like that. It's fair. Except Deathclaws, of course. Bastards. I did end up killing the mother and alpha in the quarry. And I even killed the legendary one in the deathclaw cave. Riot shotgun made that a ton easier - with a mini nuke appetizer of course.

Everything I loved about Fallout 3 was here and it was easy to get into this one again.

Mass Effect 2 (which I quit Fable 3 to play) has got to be the best game ever made. It's fuckin' ridiculous how awesome it is. Just about everything in there is perfect. Combat is awesome. Quests are fun. Sidequests from scanning planets are short, sweet and varied. The cut scenes are still the best ever. Bioware rules at this. I haven't finished this yet, but I have a sneaking suspicion of where it's going. I have a feeling that the Shephard you play is genetically modified by the Reapers much like the Protheans - possibly by Cerberus while you were reconstructed cuz the Illusive Man clearly knows more than he's letting on. Just a hunch, but it feels that way or that one collector dude wouldn't have such a hard-on for you personally.

I have to admit that after you get your ship and Joker comes around the corner again, I smiled. I thought he had died in the beginning along with you - I didn't think the escape pod made it out. That was cool. I also like that what you did in Mass Effect 1 matter in the sequel (if you imported your saved game). I also like that the enemy is pretty much the same and it continues the story, rather than just a new villain. And where it's going seems to make a little sense too. I also like that your companions from Mass Effect 1 are in the game and that they still exist. Some are even team members again. That's real cool.

Complaints. Fuckin' zombies (husks). I am so tired of zombies in games, it is unreal.

Anyways, I find myself playing this for 4-5 hours at a time because I just can't put it down. Love this thing. It's crazy how much fun it is. The planet where, if you stand in the sun, your shield takes damage. Awesome. The mini quest where you escort this robot around with a power defect and need to find him power cells. Cool. (Reward made that a total waste of time, though). Jacob's companion quest. That was fucked up. Jack's was very interesting and unexpected.

Each game has its downsides though. And, oddly, the other company is strong where the other is weak. I'm going to list those differences and how interesting I think that is.

Bioware: Excellent at story telling and making you feel part of the action.

Bethesda Softworks: Kinda weak at the main story.  Side stories are a lot better than the main one. Your part of a story but you don't really feel part of it. I can't explain it better than that, sorry.

Bioware: Loot system practically non-existent.

Bethesda Softworks: Excellent loot system.

Bioware: Not "open world". Way points and places to travel to. Yes, I get that there are planets and you have to fly to them. I counter with: Dragon Age. Imagine that as open world.

Bethesda Softworks: Open world. Do anything you want, when you want.

Bioware: Because of the loot system and non-open world, you feel throttled (money, gear, etc - you get stuff when the story dictates it) by the game.

Bethesda Softworks: Because of the loot system and open world, you are not throttled. You can progress (money, gear, etc) based upon drops, random finds and hoarding everything you find. You don't even have to do a single quest forever, just kill shit and loot shit to your heart's content. I imagine some gamer out there has amassed a huge pile of every tin can, wrench, empty soda bottle in the game somewhere just for the hell of it.

Bioware: Nothing, really, to pick up in the environments. Everything looks pretty (really pretty!) but nothing is tangible. It's just a back drop.

Bethesda Softworks: Nearly everything can be touched, moved, looked at, picked up, looted, etc. A hoarder's dream!

Bioware: Awesome cut scenes. Unbelievably awesome. Like a movie.

Bethesda Softworks: What's a cutscene? We don't even give you a movie at the end of the game for you to enjoy.

Bioware: Enemies seem to have a different rule set than you do. They can fire more quickly than you, move more quickly and make up abilities than you cannot perform. This has its pluses and minuses.

Bethesda Softworks: All monsters (well, humanoids) seem to play by the same set of rules. You can see their weapon in VATS and know it'll drop when they die. This also has its pluses and minuses.

Bioware: Varied side quests that keep the interest level up.

Bethesda Softworks: All quests pretty much amount either: go here get that for me or go there kill that.

Bioware: Companions to talk to, get quests from and help you in combat. The, sadly, inevitable sex scene with one of them that is poorly done.

Bethesda Softworks: Limited companions (1 at a time, it seems) with a quest. Fallout New Vegas started this trend, maybe it'll continue.

I sometimes imagine these 2 companies getting together and making some sort of epic game where one picks up where the other is lacking. A Bioware story with Bethesda open world and loot system. Thing would probably cover 4 DVDs but it'd be worth it, I'm sure.

Anyways, after I finish Mass Effect 2, I'll wait Bethesda's next chance to suck my life away.

6Jul/112

Shannox – Firelands Boss – Strategy (Easy Mode)

So if you are starting Firelands in World of Warcraft, you're first boss will inevitably be Shannox. He spawns after killing  a lot of trash near the entrance. He seems to do so after 20-30 mobs being killed (groups counting as a single mob).

So, he seems a little challenging at first, but this fight is basically a tank kiting exercise. Here is your very simple strategy.

DPS - don't stand in traps that are thrown in the ground (duh!). Don't stand in fire (duh!)

Main tank on Shannox. Face him away from the raid.

No tank on Rageface. Burn him down as quickly as possible.  He'll just run around the group like a meth addict and do a little damage to people. Put him over immolation traps (not the crystal prism traps!) to speed this up. Boss will get a minor buff here, but that predictable damage on the main tank is easier to heal than unpredictable raid damage.

Off tank on Riplimb. Move Riplimb like 30-40 yards away from Shannox. You're job is fun and it's bugged to make it very simple. Watch your DBM timer (or not) and wait for the hurl spear ability to be like 3 seconds away. Maneuver Riplimb by a crystal trap and he'll get frozen. Immediately, run as far away from the encounter as you can. Riplimb will eventually become unfrozen. He'll chase you down (even if there is a hurled spear on the ground) to get 1 last hit on you before retrieving it. If you get the geometry, make a triangle between you and the boss and the spear. This is his longest path. It's very easy to accomplish. Done properly, the main tanks debuff stacks should never hit 4. And you're stacks will never pass 5 or 6. Hunter frost traps or any other slowing effect will, of course, make this a lot simpler.

Get Shannox to 35% or so. Burn Riplimb down - kite him over immolation traps to speed this up. Burn Shannox.

Basic. Not a lot of healing if done properly. It basically tests the ability of your two tanks to work in coordination. And of your DPS not to stand in shit- but this is the same in every fight.

The fight is conceivably done with 1 tank and a good kiter. But 2 tanks is probably optimal for most groups.

Filed under: Fun Stuff 2 Comments
14Jan/110

Interesting World of Warcraft Website Error Message

This was an interesting error message on Blizzard's site today:

503 Unavailable: This service unavailable for characters under level 100.

Got this just by looking at the character profile page. Usually if this page isn't available, you'll just get the "Ooops!" message.

Filed under: Fun Stuff No Comments
16Oct/100

Publix, My Secret Mistress, How Do I Love Thee?

My ode to Publix, my local supermarket.

Where else can I get 2-1 deals on stuff I buy every week and sometimes a $5 or $10 coupon every few weeks as well? Where else can I get 2 boxes of Steak-Ums (16 patties, $9.99 each), for the price of one? Where else can I get 2 bags of Ruffles for the price of 1? Where else can I get 2 Hungry Man meals for the price of 1? And even 2 bags of salad for the price of one? Where else can I get Mangos 2 for the price of 1?

And then honor coupons on those same purchases! Oh, my secret Publix mistress, I love you. If you ever put vegetables or meat on 2 for 1, I might just have to do very naughty things to you.

Where else can I buy $250 worth of food, only pay $160, and save $90 on my purchases by exploiting the 2 for 1 offers to the maximum.

3Sep/101

Democrat Theme Song: 2010

Presented without comment

Awesome song. I love it.

Filed under: Fun Stuff, Politics 1 Comment
8Aug/101

Alan Grayson Meets Basil Marceaux

Alan Grayson (D) has something in common with everyone's favorite Basil Marceaux. What is it you ask?

Nefarious international schemes to murder them, naturally.

Grayson:

He also compared the seriousness of the death threats to “John Kennedy, Robert Kennedy, Martin Luther King, Malcolm X,” and “John Lennon.”

Basil:

He then goes on to warn the reporter that his life is in danger from the same men who shot Abraham Lincoln and Martin Luther King Jr., and that if the reporter comes to visit him, she should probably bring a rifle.

One of these men is a hero to their party. One is a joke to his. I'll let you figure out which is which.

Filed under: Fun Stuff, Politics 1 Comment
8Jul/100

Puzzle Quest 2 Arch Lich Tips

As a follow up to my Puzzle Quest 2 review yesterday (and as a way to make sure my server move worked properly - so if I can see this in a day or so, the move worked), here is how to beat the Arch Lich Greater Challenge very easily.

The fight is fantastically flawed in its design. Probably one of the easier "boss" fights I've done. So he's 100% immune to magic - so don't bother using your spells (the way they were intended). You will be doing damage mainly through skulls and action points. Occasionally, he'll cast a spell that damages you, and does 50% of that damage to himself as well - but this is a losing proposition for you, of course, so it's not a way to win.

So, prepare for the fight. Equip a weapon that uses 3-4 action points/attack and does about 2x that in damage (Ancient Shortsword is wonderul). Change all your spells to be the ones that use the -fewest- gems. Optimally, you want spells that use 3-4 red or 3-4 yellow or whatever, but not ones that use 3-4 red -and 3-4 yellow. Single gem usage is important, in case he casts his mana explosion and drains a given color.

So, you will play this fight on defense and only match skulls or action gems. Unless there is a 4 match available on board, you want to skip your turn. How? Simple. He's 100% spell resistant, so cast a spell. He'll resist it and you'll lose your turn and you won't lose any gems. So he'll move and make a match. Rinse-repeat this method till its over. Make action gem or skull matches over using your weapon. Use the weapon if there is no skull or action match on the board. If you can't use your weapon -and- no skull or action matches on the board -and- no 4 or 5 matches out there; cast a spell and end your turn.

If he uses his mana explosion, you'll lose a full bar of mana so you might have to change spells now and again but the premise is the same. If all your mana pools are empty, match the color you need as far to the top as possible to limit secondary matches that you might not want to make.

All in all, a very easy fight. First "Greater Challenge" I did in one shot and ended up with about half of my hit points left in the end.

Filed under: Fun Stuff No Comments
7Jul/100

Puzzle Quest 2 Review

Puzzle Quest 2So I've started playing Puzzle Quest 2 on my Xbox 360. I loved the first Puzzle Quest, but didn't feel like it played well on the Xbox, so I played it on the PC instead. This time, I decided to play it on the 360, since I want the achievement points (yeah, I don't know why either).

I'm going to start this little mini review with some peeves and I'll finish up with some positives and more or less let you decide if you want to play the game or not.

So I start playing the game. The intro quests are pretty easy (the troll fight is kinda cool), then you get into the real game and your first encounter is with a "Rat swarm" or something. A bunch of rats that do rather puny amounts of damage. Seems easy enough, right? It's then that the game introduces a mechanic that lets opponents block attacks an insane amount of the time. This rat thing has a defense of like 52 (which I presume means he blocks 52% of the time, though I'm still not sure if that's correct - but it seems close). So my sorcerer does like 1 point of damage on a 3 skull match. And maybe 5 on a spell attack at this point. The rat wipes the floor with me. And here I am thinking - this is retarded. So, instead I make the Paladin type character (a tank essentially - doesn't do a lot of damage, but a lot of mitigation so he's hard to kill). And it's a lot easier. Fights take a while, but there are long stretches where I don't even have to match tiles. I can completely control the battlefield. I just steal his action points and hit him with my sword - 9 hit points at a time adds up after a while. So, in summary - the game has some really irritating combat mechanics (especially blocking - though I understand why they put it in there).

The next thing that bugs the crap out of me are the quests. Not the quests themselves, they are as varied as they can be for a match-3 type game. But after you complete a quest, you gotta wait like 10-15 seconds while it rewards you xp, gold, items and then completes it; before you can even move again. It's silly and pointless. Needless delays like that are just frustrating. Leading me to the next point...

The combat animations are cute at first, but why do I have to keep watching my guy swing his sword for the millionth time? A way to turn that off would be nice. Yes, it does 9 hit points. Sometimes it criticals for 18. I know. I know. I also know it'll inevitably be blocked and do 4 hit points.

The looting of treasure chests and piles is stupid. Another match 3 game here, of course. If you get a "heroic effort" you get a random chest to spawn. If you match 3 of those, you'll get a "rare" item. Rarely is it worth the effort (see what I did there?). Yes, it's an item - not gold or some sort of material - so theoretically it could be helpful. But probably won't be. Also, it's always fun when those "rare" chests spawn at the bottom of the grid, then the grid eats it before you even have the chance to match it up.

Upgrading items. You cannot see what the end result of your "upgrade" is before spending the materials. I guess it's predictable if you use it enough; but really it would have been a simple mechanic to add to the game.

Monsters seem to get lucky in their "drops" WAY too often. Sometimes, you can catch the AI knowing what is coming next when it makes a play that makes no sense (IE skipping a match 4 to get 3 reds instead) which then produces a huge heroic effort. There is no way that move gets made unless the AI knows what gems are in the future rows that you can't see. It happens way too often to be a coincidence or random chance. That is the main source of frustration in the game too, unfortunately. I think that's the  "challenge" I guess. If the AI played straight, it'd be a cake walk.

That's quite a list. A lot of it comes down to randomness in the game, but other parts are simply lazy coding. But really the game has a lot of fun features too that make it better than the first.

The combat is a lot more dynamic. You have a lot more abilities that you can swap in and out between battles to see how your toon performs. You can also learn new spells through quests - and that is very cool. Though most do not seem to be made for a Templar. That's okay.

The dungeon exploring is fun. No more just pretending to enter a cave and kill a rat. You actually explore an entire dungeon, going room to room (not freely of course, it's guided) and killing stuff.

The quests are pretty varied (keeping in mind every one of them is a match 3 game). Putting out a fire (blue matches put it out, red matches hurt you), freeing captured goblins from their chains, etc etc etc.

The use of items is a lot nicer. In the first Puzzle Quest, I wasn't sure half the time what I had equipped, now it's all very obvious and the inventory is handled pretty well. You can shop for items at vendors that are in town or sometimes in the dungeons and upgrade those items as well (with the previously mentioned caveat).

The game offers some intense challenges. The first "Greater Challenge" is a Yeti that is just insane. Requires good board management to win. And some luck - sucks when he gets 81 red gems on his opening turn and kills you immediately (if he gets 65 red gems, he does a 999 hp instant kill attack). Ended up winning that one with 7 hps left. The second one is a bit easier, a Cave Ogre - which was not that bad on the Templar once I played to my strengths - not matching tiles and using action points for weaker hits. Ended up winning that one with 33 hps left. After fights like these, the normal fights almost seem boring.

I haven't finished the game of course, but you can see I've listed what I think are pretty fair pro's and con's about it. I'd recommend it - if you like match 3 games and can tolerate some really frustrating fights. If you don't and can't - then don't get it. It's pretty simple, I think.

3May/100

Fan Theories That Make Movies Better

Just saw this at Cracked today and thought most of it was pretty good.

However, something stood out to me. Particularly #3.

There are a couple theories floating around here. One is that the younger brother is a mental fiction created by Elijah Wood's narrator to cope with the abuse--it's notable that no one except the narrator's family interacts with the younger brother. Another theory (which even Roger Ebert suggested) is that the younger brother plummets to his death or is beaten to death by his stepfather.

I love this movie and I always assumed the child died when he rolled his radio flyer down the hill.  It's the only way to explain the comment near the end "Now do you understand what I mean about history being in the mind of the teller?"

If the older brother, who lived, invented this memory to cover up his brothers' death and sent cards home to try and make his mother feel better - the story is very touching, albeit very depressing as well. I think Hanks' comment near the end makes it apparent that the younger brother died. I'm not sure how it could be read any other way. It would make no sense, in the sense of the story, that the younger brother is flying all over the world - for real. He's dead. The older brother is just rationalizing what he's done.

So I'm not sure I'd call this a conspiracy. More like the unspoken part of the script.

And #6, I thought "James Bond" being a code name was pretty apparent as well. Given the number of people who've played him over the years, it seems that  007 is his rank. In one Bond (View to a Kill, I believe), we have a 009 (who is killed), and others with 003's (multiple 003's are killed, I believe). And what not. So 007 is rank, James Bond is the code name of the Agent. In Casino Royale, I do not believe he is called "James Bond" until he gets promoted from 006 to 007.

It'd be smart to keep the name "James Bond" going from agent to agent. That way, if you know James Bond is after you, you're screwed. Then again, why do the villains keep toying with him and not kill him immediately if they know who he is - the best British agent.

22Nov/092

Joke

What's the difference between a person without healthcare and a terrorist?

A terrorist gets a trial before going to jail.

Filed under: Fun Stuff, Politics 2 Comments